The older lighting engine is much better suited to Arma 2 maps, at least while we don't have documentation on LightingNew. See this page for reference:
http://forums.bistudio.com/showthread.php?181226-A2-Island-Lighting-Fixes
Contents of @LightingTest:
config.cpp
class CfgPatches {
class GDSN_LightingTest {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Map_Altis", "A3_Map_Stratis"};
};
};
class CfgWorlds {
class DefaultWorld {
class Weather;
};
class Altis : DefaultWorld {
class Weather : Weather {
delete LightingNew;
};
};
class Stratis : DefaultWorld {
class Weather : Weather {
delete LightingNew;
};
};
};