I wish there was a way to increase/decrease storage on clothing or tents or barrels, etc.
A great method could use a cfgspawnabletypes.xml file method
Here is an example:
<type name="MediumTent_Orange">
<damage min="0.0" max="0.82" />
<storage limit="200" />
<hoarder />
</type>
<type name="AliceBag_Green">
<damage min="0.0" max="0.82" />
<storage limit="90" />
</type>