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T75880
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Place a unit with a launcher-type weapon down in the editor (in this case, a guerrilla AT unit). Add a trigger with this in the action box and name the AT unit. NAME selectWeapon "launch_RPG32_F";. Nothing happens when the trigger is activated. You can try with a script too, still no effect.
Place a unit with a launcher-type weapon down in the editor (in this case, a guerrilla AT unit). Add a trigger with this in the action box and name the AT unit. NAME selectWeapon "launch_RPG32_F";. Nothing happens when the trigger is activated. You can try with a script too, still no effect.
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