Full VA export script I used here:
comment "Remove existing items";
removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;
comment "Add containers";
this forceAddUniform "U_O_CombatUniform_oucamo";
for "_i" from 1 to 3 do {this addItemToUniform "30Rnd_556x45_Stanag";};
for "_i" from 1 to 2 do {this addItemToUniform "6Rnd_45ACP_Cylinder";};
this addVest "V_PlateCarrier1_blk";
for "_i" from 1 to 2 do {this addItemToVest "FirstAidKit";};
for "_i" from 1 to 2 do {this addItemToVest "30Rnd_556x45_Stanag";};
for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
for "_i" from 1 to 2 do {this addItemToVest "MiniGrenade";};
for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
this addItemToVest "SmokeShellRed";
for "_i" from 1 to 2 do {this addItemToVest "Chemlight_yellow";};
this addItemToVest "Chemlight_blue";
this addItemToVest "6Rnd_45ACP_Cylinder";
this addBackpack "I_UAV_01_backpack_F";
this addGoggles "G_Balaclava_combat";
comment "Add weapons";
this addWeapon "arifle_Mk20_F";
this addPrimaryWeaponItem "optic_Aco";
this addWeapon "hgun_Pistol_heavy_02_F";
this addHandgunItem "optic_Yorris";
comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "I_UavTerminal";
this linkItem "NVGoggles_OPFOR";
this linkItem "Laserdesignator";
comment "Set identity";
this setFace "WhiteHead_12";
this setSpeaker "Male06GRE";
[this,"TFAegis"] call bis_fnc_setUnitInsignia;