With 1PP, there's a number of issues & suggestions that needs to be fixed/addressed.
#1: This includes the clunky/irriating player turns, when turns more than 90 degrees at one time, moves your body/shoulders before your head (head comes 2nd) and it feels so off and having to make sudden turns, and just waiting for your head to turn :(
#2: (standing still is fine) When jogging, sprinting, crouch-walking, etc. and you turn to free-look behind you, you can see inside of your neck, and it obstructs view & doesn't look pleasant to view. If you can't fix it (with camera position & what not)
Allow for when jogging, sprinting, crouch-walking, etc. you can only see a bit less than 360 degrees (maybe 280-320° or something) so when you freelook, you can only see sides, and a bit behind.
#3: Some melee animations can be overly-exaggerated, and very clunky/ not fluid/ and hard to control in melee fights.
This especially occurs with using big weapons like axe, sledgehammer, shovel, and using attacks, and mainly heavy attacks feel way too over-exaggerated, hard to control, not smooth, and unpleasant to use in 1PP :(
#4 Last but not least: The chin camera. This has been requested, but there needs to be something to help fix it as it hurts free look, eating and drinking animations, & some others, this needs to be addressed in 1PP & not ignored!!
Video footage of what I'm talking about:
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