We have a dyeing in DUG and use the following config for that:
```
class Barrel_ColorBase: Container_Base
{
attachments[]=
{
"Lime",
"Material_Nails",
"OakBark",
"BirchBark",
"Disinfectant",
"BerryR",
"Plant",
"BerryB",
"Guts"
};
class GUIInventoryAttachmentsProps
{
class ColorLeatherClothes
{
name = "Leather Tanning & Dyeing";
description = "";
attachmentSlots[] = {"Lime","Material_Nails","BirchBark","OakBark"};
icon = "cat_color_leather";
};
class BleachCotton
{
name = "Leather & Clothes Bleaching";
description = "";
attachmentSlots[] = {"Disinfectant"};
icon = "cat_bleach_cotton";
};
class ColorCottonClothes
{
name = "Clothes Dyeing & Fertilizer Crafting";
description = "";
attachmentSlots[] = {"BerryR","Plant","BerryB", "Guts"};
icon = "cat_color_cotton";
};
};
};
```
Adding this will crash 1.27 EXP after loading. I even tried adding the props for cooking like the barrelcolorbase has. but that crashes as well.
We would really like to retain the dyeing, so we kinda need this functionality.
```
foreach ($list as $item) {
work_miracles($item);
}
```