- place the mentioned vehicle in one of the editors, add the specified init and preview.
========= **Orca =========
-:**
- add this init :
```
this setObjectTexture [0, "\A3\air_F\Heli_light_02\data\heli_light_02_ext_indp_co.paa"];
-```
- It will appear with an independent texture.
**Mohawk :**
========= Mohawk =========
****** Mohawk, alt 1 ******
- add this init :
this setObjectTexture [0, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_1_dahoman_co.paa"];
```
this setObjectTexture [0, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_1_dahoman_co.paa"];
this setObjectTexture [1, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_2_dahoman_co.paa"];
this setObjectTexture [2, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_3_dahoman_co.paa"];
this setObjectTexture [2, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_3_dahoman_co.paa"];
****** Mohawk alt 2 ******
```
Mohawk, alt 2
- add this init :
this setObjectTexture [0, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_1_ion_co.paa"];
```
this setObjectTexture [0, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_1_ion_co.paa"];
this setObjectTexture [1, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_2_ion_co.paa"];
this setObjectTexture [2, "\A3\air_F_beta\Heli_Transport_02\data\Skins\heli_transport_02_3_ion_co.paa"];
```
========= A**A lot of other variants ========= :**
https://forums.bistudio.com/topic/180646-list-of-all-hidden-texture-inits/