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T78709
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1. Place object/ammo box (in 2D Editor) 2. Input ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; into its "init" field 3. No arsenal option is avalable in-game.
1. Place object/ammo box (in 2D Editor) 2. Input ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; into its "init" field 3. No arsenal option is avalable in-game.
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