Eventhandlers called from CfgNonAiVehicles are not working.
For example
```
A3_Animals_F -> config.cpp -> CfgNonAiVehicles -> ButterFly_random
```
has an init eventhandler
```
class EventHandlers
{
init="(_this select 0) call bis_fnc_animalRandomization;";
};
```
that doesn't seem to do anything. There's four textures in **a3/animals_f/data** and this code in **a3/functions_f/ambient/fn_animalrandomization.sqf**
```
/*---------------------------------------------------------------------------
class ButterFly_random: Insect
---------------------------------------------------------------------------*/
if (_this isKindOf "ButterFly_random") exitWith
{
_textureList =
[
"\A3\Animals_F\Data\Butterfly_Pasha_co.paa",
"\A3\Animals_F\Data\Butterfly_Swallow_co.paa",
"\A3\Animals_F\Data\Butterfly_Tortoise_co.paa",
"\A3\Animals_F\Data\Butterfly_White_co.paa"
];
_this setObjectTextureGlobal [0, (_textureList call BIS_fnc_selectRandom)];
};
```
So for now it seems that animal randomization is only working for animals defined as cfgvehicles. E.g. same EH in
```
animals_f_beta -> sheep -> config.cpp -> CfgVehicles
```
is working correctly