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T182622
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Change Details
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1. Open `HighAltTest` in workbench 2. Open `worlds/HighAltTest.ent` in world editor. 3. Go to `tool for navmesh generation` 4. Show result for Soldiers navmesh. 5. Compare navmesh at `Pub_SeaLevel` with `Pub_HighAlt` {F4195248}
1. Open `HighAltTest` in workbench 2. Open `worlds/HighAltTest.ent` in world editor. 3. Go to `tool for navmesh generation` 4. Show result for soldiers navmesh. 5. Compare navmesh at `Pub_SeaLevel` with `Pub_HighAlt` (note that the navmesh is located below the terrain for the latter) {F4195248}
1. Open `HighAltTest` in workbench 2. Open `worlds/HighAltTest.ent` in world editor. 3. Go to `tool for navmesh generation` 4. Show result for
S
s
oldiers navmesh. 5. Compare navmesh at `Pub_SeaLevel` with `Pub_HighAlt`
(note that the navmesh is located below the terrain for the latter)
{F4195248}
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