In editor (classic),
- place a player, say BLUFOR and some vehicles empty or not, unlocked, say Hunter;
Run preview: vehicle(s) crates are filled;
- now, place a module gameplay Modes - support, along with 2 or 3 gamelogic - sides BLUFOR OPFOR INDEP (2 at least). Sync 2 or 3 sides to the module for a good FSM integration. Never mind you sync the player's side or not!
- enable or disable all tasks options you want. You can disable all tasks as well!
Run preview: vehicle(s) crate(s) are emptied;
- write in init field of a car: this addItemCargo ["toolKit",1];
No joy