**check [[ https://youtu.be/n_RSdvi9_X8 | YT demonstration video ]]**
{F2768889}
Download my mission and open it in the editor
You will see how the module for editing is attached to the tree, damage is disabled in it with a checkbox as well as commands in the init fields
↓
Damage is also turned off by the command with `nearestTerrainObjects` in the logic initialization
↓↓
And there is even an attempt to disable damage via `initServer.sqf` in the mission folder
↓↓↓
Start the mission, try to fell a tree by your car, you will succeed - unexpected behavior.
```
/*Also use the command:*/
// that_tree --> variable selected by Edit Terrain Object module
isDamageAllowed that_tree
```
I got this only with **vegetation**
on Dev, current RC, perf and Stable