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T190336
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{F5127961} 1. Launch in Eden repro mission, start mission 2. Play a unit from 1st or 3rd person view, exec: `PLANE say "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say ["Plane_Fighter_01_ejection_ext_sound", (player distance plane) + 500]`. After executing the 1st and then the 2nd command, you can make sure that everything works OK as expected. Now try this: press //Esc → CAMERA// and exec 1st and 2nd commands again. Now the sound will be heard in 2D anywhere in the world, no matter where the camera is located. 3. exec: `PLANE say2d "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say2d ["Plane_Fighter_01_ejection_ext_sound",300]`… and in any other ways of executing these commands the sound will be 2D and will be heard anywhere in the world for: player (1st or 3rd person view), the Splendid Camera and Zeus
{F5127961} 1. Launch in Eden repro mission, start mission 2. Play a unit from 1st or 3rd person view, exec: `PLANE say "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say ["Plane_Fighter_01_ejection_ext_sound", (player distance plane) + 500]`. After executing the 1st and then the 2nd command, you can make sure that everything works OK as expected. Now try this: press //Esc → CAMERA// and exec 1st and 2nd commands again. Now the sound will be heard in 2D anywhere in the world, no matter where the camera is located. 3. exec: `PLANE say2d "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say2d ["Plane_Fighter_01_ejection_ext_sound",300]`, exec: `PLANE say "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say ["Plane_Fighter_01_ejection_ext_sound",600]`… and in any other ways of executing these commands the sound will be 2D and will be heard anywhere in the world for: player (1st or 3rd person view), the Splendid Camera and Zeus
{F5127961} 1. Launch in Eden repro mission, start mission 2. Play a unit from 1st or 3rd person view, exec: `PLANE say "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say ["Plane_Fighter_01_ejection_ext_sound", (player distance plane) + 500]`. After executing the 1st and then the 2nd command, you can make sure that everything works OK as expected. Now try this: press //Esc → CAMERA// and exec 1st and 2nd commands again. Now the sound will be heard in 2D anywhere in the world, no matter where the camera is located. 3. exec: `PLANE say2d "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say2d ["Plane_Fighter_01_ejection_ext_sound",300]`
, exec: `PLANE say "Plane_Fighter_01_ejection_ext_sound"`, exec: `PLANE say ["Plane_Fighter_01_ejection_ext_sound",600]`
… and in any other ways of executing these commands the sound will be 2D and will be heard anywhere in the world for: player (1st or 3rd person view), the Splendid Camera and Zeus
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