put this in init.sqf, start dedicated server and join
if (isDedicated) then {
"start" addPublicVariableEventHandler {
_obj = "Land_Loudspeakers_F" createVehicle (_this select 1);
playSound3D ["a3\sounds_f\ambient\winds\wind-synth-fast.wss", _obj];
};
} else {
if (isNil "start") then {
[] spawn {
sleep 4;
hint "creating speakers and starting server sound of wind from them";
start = position player;
publicVariable "start";
sleep 2;
hint "go to lobby and back now!";
};
};
};
it will create quite long sound on the server. when you drop to lobby and back no sound will be heard while it is still supposed to be playing on server.