Please provide the following when creating the Ticket:
**Game Version number: ** 1.2.1.76 (steam)
**Modded?:** No
If modded, please list the mods: N/A
**Issue Description: **
Hi, the problem is that the fuzze time is initialized by default to 20 s at SCR_ExplosiveChargeComponent. Therefore if you change the ActionsManagerComponent/SCR_AdjustTimedFuzeAction/"min value" at 5 s by default to 10 s it still triggers at 20 s. Althou the timer adjustment is showing 5 s. The only way to "go arround this" is adjust the time to 6 s and return to 5 s then the SetFuzeTime sets to the 5 s correctrly.
I guess the easy way is to make SCR_ExplosiveChargeComponent::m_fFuzeTime an attribute so it can be adjusted manually. Not sure if it's posible for you to make it automatically get it from the ActionsManagerComponent/SCR_AdjustTimedFuzeAction/"min value".
Or maybe as a temp fix, make the "Adjust fuzze time (5s)" read the time from SCR_ExplosiveChargeComponent.
Thx.