Example
cfgSurfaces.hpp
class CfgSurfaces
{
class Default {};
class grassSurface : Default
{
files = "grass_*";
rough = 0.2;
dust = 0.9;
soundEnviron = "grass";
character = "wl_grassdryClutter";
soundHit = "soft_ground";
}
class beachSurface : Default
{
files = "beach_*";
rough = 0.4;
dust = 0.9;
soundEnviron = "beach";
character = "beachClutter";
soundHit = "soft_ground";
}
The above is a very poor example and should not be used, but are features that exist in game at present that can be used to give different performance for vehicles in different environments.
Please. There is no reason to treat every surface as the same when the game supports identifying these surfaces in a different manner and performance model.