- Duplicated ; at the end of statements
```
_this setname "Liam Rollins";;
_this setface "GreekHead_A3_09";;
_this setspeaker "Male12ENG";;
_this setpitch 0.99;;
```
- Lines containing only ";"
```
[_this, ['LoadCoef', 1]] remoteExec ['setUnitTrait', _this];
;
;
};
```
- Attributes using "%s" as variable name are not parsed correctly
Attribute: `expression = "if (!is3DEN && !isMultiplayer) then {_this setVariable ['%s', _value]}";`
Result: `if (!is3DEN && !isMultiplayer) then {_this setVariable ['s', 0]};`
- Layer names converted to missionNamespace variables can be duplicated as layer names in Eden Editor don't have to be unique. Variable names should have their layer ID as suffix
```
if (_layer13870) then {missionNamespace setVariable ["3denenhanced_Electronics",[[_item13774,_item15097,_item15099,_item15100,_item15101,_item15102,_item15106,_item15107,_item15109,_item15118],[]]];};
if (_layer67405) then {missionNamespace setVariable ["3denenhanced_Animation",[[_item13857,_item13914,_item13918,_item14373,_item14387,_item13828,_item77607],[]]];};
if (_layer14300) then {missionNamespace setVariable ["3denenhanced_Camp Endurance",[[_item13857,_item13914,_item13918,_item14373,_item14387,_item13828,_item77607,_item13774,_item15097,_item15099,_item15100,_item15101,
```