Load the attached mission into the Editor. There are three game logics, two of them synchronized to radio triggers, while the third is synchronized to the end waypoints of the first two.
Expected: Once any of the radio triggers is fired, the appropriate game logic moves to its final waypoint, thus finishing that waypoint. Since the condition is OR, either of the two should be sufficient to trigger the third game logic's waypoint.
Observed: The game logic's waypoint triggers immediately, without waiting for either of the synchronized waypoints to finish.
Now go back to the editor and change the waypoint to AND. Observe in game how the waypoint now behaves correctly by requiring both game logic entities to finish their respective waypoints.