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Having an event handler fires when a bullet hits close to a unit (or near-misses the unit) could be very useful when one wants to create custom suppression effects. something like: ``` unit addEventHandler ["bulletClose", { params ["_unit", "_instigator", "_projectile", "_position"]; }] ```
Having an event handler that fires when a bullet hits close to a unit (or near-misses the unit) could be very useful when one wants to create custom suppression effects. something like: ``` unit addEventHandler ["bulletClose", { params ["_unit", "_instigator", "_projectile", "_position"]; }] ```
Having an event handler
that
fires when a bullet hits close to a unit (or near-misses the unit) could be very useful when one wants to create custom suppression effects. something like: ``` unit addEventHandler ["bulletClose", { params ["_unit", "_instigator", "_projectile", "_position"]; }] ```
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