# 1. Tutorial / Boot Camp
Add a base-building boot-camp, as detailed and hands-on as the current logistics tutorial.
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# 2. Tweaks to Existing Buildings
1. **Medical Tent**
* Use the side shed as a **medical arsenal** (same interaction point as other arsenals).
2. **Living Quarters**
* Give them an **arsenal** by default—or make it an upgrade.
* **Raise AI capacity** to roughly five full squads so players can spawn and recruit AI. It’s a large structure; it should have a big impact.
3. **Helipad**
* Re-work the model so it adapts better to uneven terrain or actually reshapes the heightmap for a stable landing surface.
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# 3. General Tweaks
1. **Automatic supply flow** inside a base, so every building (e.g., medical tents) gets stocked without micromanagement.
2. Allow **Ctrl + mouse-wheel** to fine-tune an object’s elevation when placing it.
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# 4. New Building Assets
| Asset | Purpose
| ---| ---
| Storage Containers (multiple sizes) | Drop supplies at the perimeter instead of driving to the base center. They boost total storage and auto-distribute supplies across the base.
| Tripod MG Stands | Provide higher elevation—great for engaging helicopters.
| HESCO-style Walls & Bunkers | Strong, modular fortifications.
| Watchtowers | Expand the base’s build radius (e.g., a 20 m circle around each tower) and let players place deployables and AI in the newly claimed area.
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These additions and tweaks would make base construction more practical, user-friendly, and tactically deep.