mission.sqm https://pastebin.com/KDcirhMq
1. Place two Paratroopers at altitude, one player, one playable
2. Make both open parachute on init `this action [""OpenParachute"", this];`
3. Start game
4. Once parachutes are open run code `vehicles apply {ropeCreate [_x, [0,0,0], 10];}`
5. See that rope on player chute is visually static where it spawned and not following the chute, but ai rope is trailing from the chute
6. Team switch to AI and see that the player's rope is now visually fine, trailing from player's chute
7. Team switch back to player and see that rope is visually fine still