Although this behavior is not absolutely game breaking, there are few issues that might be related to it:
- Players waiting in the lobby sometimes see it flashing several times (restarts) and can no longer select any/some slots and have to leave the server
- Since we implemented "#mission" game end, we started to notice outgoing traffic increase (x1.5) after game switches to another world (Altis ⇄ Malden):
{F2930072}