Either you put the code below into the inti filed of a unit in the editor and then play it in MP, or you fill in the code into the debug console when you are on an mp session already and then execute it locally.
```
_vehicle = "B_Heli_Light_01_F" createVehicleLocal (position this); //for editor
_vehicle = "B_Heli_Light_01_F" createVehicleLocal (position player); /7for mp with debugconsole
```