Home
Feedback Tracker
Search
Configure Global Search
Log In
Transactions
T190442
Change Details
Change Details
Old
New
Diff
Import a large enough mesh (300k or more polygons) into workbench. Assign detailed textures. Notice flickering in XOB preview and world editor depending on camera distance to mesh. Select and force render different LOD levels, notice continued flickering regardless of LOD level selected.
Import a large enough mesh (200k or more polygons) into workbench. Assign detailed textures. Notice flickering in XOB preview and world editor depending on camera distance to mesh. Select and force render different LOD levels, notice continued flickering regardless of LOD level selected.
Import a large enough mesh (
300k
200k
or more polygons) into workbench. Assign detailed textures. Notice flickering in XOB preview and world editor depending on camera distance to mesh. Select and force render different LOD levels, notice continued flickering regardless of LOD level selected.
Continue