# 1. Tutorial / Boot Camp
Add a base-building boot-camp, as detailed and hands-on as the current logistics tutorial.
Please contribute to wikis by adding building lists and some details.
---
# 2. Tweaks to Existing Buildings
1. **Medical Tent**
* Use the side shed as a **medical arsenal** (same interaction point as other arsenals).
2. **Living Quarters**
* Give them an **arsenal** by default—or make it an upgrade.
* **Raise AI capacity** to roughly five full squads so players can spawn and recruit AI. It’s a large structure; it should have a big impact.
3. **Helipad**
* Re-work the model so it adapts better to uneven terrain or actually reshapes the heightmap for a stable landing surface.
* Or add a new helipad model for uneven terrains
4. **Building limit**
* While we already have a building limit, we also have an issue of people making a bunch of arsenals just to fill them for XP grinding. I would say, adding a limit of 3 arsenals would probably do the trick while not affecting the base usage.
5. **Heavy vehicle maintenance point changes**
* Include passenger count of vehicles.
* Include supply count of vehicles.
---
# 3. General Tweaks
1. **Automatic supply flow** inside a base, so every building (e.g., medical tents) gets stocked without micromanagement.
2. Allow **Ctrl + mouse-wheel** to fine-tune an object’s elevation when placing it.
---
# 4. New Building Assets
| Asset | Purpose
| Asset | Purpose |
| ----------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| Storage Containers (multiple sizes) | Drop supplies at the perimeter instead of driving to the base center. They boost total storage and auto-distribute supplies across the base. |
| Tripod MG Stands | Provide higher elevation—great for engaging helicopters. |
| HESCO-style Walls & Bunkers | Strong, modular fortifications. |
| ---| ---Watchtowers | Expand the base’s build radius (e.g., a 20 m circle around each tower) and let players place deployables and AI in the newly claimed area. |
| Storage Containers (multiple sizes) | Drop supplies at the perimeter instead of driving to the base centerHeavy barriers & Walls | Block the entrance of vehicles over an area, designed to withstand being hit by vehicles. |
---
These additions and tweaks would make base construction more practical, user-friendly, and tactically deep.
---
# 5. Materialized Fuel System
1. They boost total storage and auto-distribute supplies across the base**Limited Fuel at Civilian Stations & Base Tanks**
* Civilian fuel stations stock the equivalent of **4 full fuel trucks**.
| Tripod MG Stands | Provide higher elevation—great for engaging helicopter * Base fuel tanks (3 small tanks) hold **1.5 fuel truck** worth of fuel in total.
2. **Fuel Production Centers**
* Placed at coastal bases or strategic points.
| HESCO-style Walls & Bunkers | Strong, modular fortifications * Convert supplies to fuel at a ratio of **1 supply = 1L fuel**.
| Watchtowers | Expa * Adds strategic value to capture/defend the base’s build radius (e.g.,ese points and increases fuel truck usage on the battlefield.
3. a 20 m circle around each tower) and let players place deployables and AI in the newly claimed area**Fuel Storage Mechanics**
* Base fuel tanks no longer generate fuel—**only store** what’s delivered or produced.
| Heavy barriers & Walls | Block the entrance of vehicles over an area * Helipads, designed to withstand besmall and heavy vehicle maintenance points gain a **small fuel trailer** (“remorque”) storing hit by vehicles**0.5 fuel truck**.
* Having fuel storage stocked allows vehicles and helicopters to spawn with a full tank.
---
# 6. Supply Type Differentiation
Some people said its already WIP but no official confirmation.
* Differentiate between **basic supply** and **weapon/ammo supply**:
These additions and tweaks would make base construction more practical * **Basic supply:** Used for creating vehicles, user-friendlybuildings, and tactically deepstandard equipment.
* **Weapon/ammo supply:** Required for acquiring weapons and ammunition.