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Hi, I've just seen the new BIS_fnc_transformVectorDirAndUp function on the development branch and found an issue that some objects have the wrong rotation when using this function. I spawned the object "Weapon_hgun_Rook40_F", copied its rotation values from the 3DEN editor and the function returns incorrect vectorDirAndUp.
Hi, I've just seen the new BIS_fnc_transformVectorDirAndUp function on the development branch and found an issue that some objects have the wrong rotation when using this function. I spawned the object "Weapon_hgun_Rook40_F", copied its rotation values from the 3DEN editor and the function returns incorrect vectorDirAndUp. It seems yaw works perfectly however pitch & roll does not work correctly on some objects.
Hi, I've just seen the new BIS_fnc_transformVectorDirAndUp function on the development branch and found an issue that some objects have the wrong rotation when using this function. I spawned the object "Weapon_hgun_Rook40_F", copied its rotation values from the 3DEN editor and the function returns incorrect vectorDirAndUp
. It seems yaw works perfectly however pitch & roll does not work correctly on some objects
.
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