class CfgPatches
{
class alien
{
units[] = {"B_Alien_F"};
weapons[] = {"U_Alien_F"};
requiredVersion = 0.1;
requiredAddons[] = {};
};
};
class CfgWeapons{
class UniformItem;
class U_B_CombatUniform_mcam;
class U_Alien_F: U_B_CombatUniform_mcam
{
scope=1;
model = "\a3\characters_f\Common\invisibleMan.p3d"; // replace with p3d model provided
displayName = "Alien";
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\a3\characters_f\common\data\reticulan_co.paa"};
class ItemInfo: UniformItem
{
uniformModel = "-";
uniformClass = "B_Alien_F";
containerClass = "Supply40";
mass = 40;
};
};
};
class CfgVehicles{
class B_Soldier_F;
class B_Alien_F: B_Soldier_F
{
model = "\a3\characters_f\Common\invisibleMan.p3d"; // replace with p3d model provided
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\a3\characters_f\common\data\reticulan_co.paa"};
displayName="Alien";
uniformClass = "U_Alien_F";
};
};