The issue come from `moveTo` because:
```
t = createAgent ["Goat_random_F", getpos (allplayers # 0), [], 0, "CAN_COLLIDE"];
t setVariable ["BIS_fnc_animalBehaviour_disable", true];
[] spawn {
sleep 5;
t moveTo getPos (allPlayers#0);
};
```
Exec player side: the goat move to player
Exec server side: the goat just walk straight to the North
{F2023004}
{F2023003}