Load mission on island A in the mpmissions folder on dedicated server
-> Load mission on island A in subfolder
-> Things work as expected
Load mission on island A in a subfolder on the dedicated server
-> The client has previously loaded a mission on any other island ("island B")
-> Instead of loading into island A as expected, the client loads into island B
Clients loading different maps first can all be part of the same session.
There will issues that come up, especially relating to the positions of things in the world
Loading mission on island A in a subfolder on the dedicated server
-> The client has not previously a mission on any other island and used the -world=empty on startup
-> That client will CTD
This can be combined with the above behavior for different clients
Say you have one client load Duala first and another Reshmaan with the third client loading no mission.
The first and second clients will load their respective maps while the third will crash.