we would like to use animals as a secondary spawn, as in this example
```
i can't find anything on feedback tracker, but maybe there was something differently formulated, so i'll ask just in case, did anyone asked feature request, so we can use animals in event secondary spawns like that?
```xml
<event name="StaticHeliCrash">
<nominal>5</nominal>
<min>0</min>
<max>0</max>
<lifetime>2100</lifetime>
<restock>0</restock>
<saferadius>1000</saferadius>
<distanceradius>1000</distanceradius>
<cleanupradius>1000</cleanupradius>
<secondary>AnimalBear</secondary>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_Mi8_Crashed"/>
<child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/>
</children>
</event>
```
this will add more possibilities to vanilla events configuration, like spawning a survivor with wolves around, so player will find a corpse surrounded by animals, and things like that.