========================================
backpackdupe_repro.Altis
1) Start mission with 1 player
2) Open crate inventory
3) Drag uniform from crate into your backpack, observe that uniform is now in both crate and backpack. You can dupe as many uniforms as you want
4) Drag vest from crate into your backpack, observe that it dupes exactly like uniforms
5) Drag backpack from crate into your backpack, observe that it also dupes
========================================
vestdupe_repro.Altis
1) Start mission with 1 player
2) Open inventory
3) Drop uniform onto ground
4) Drag uniform from ground onto your vest. Its important to drag it on vest icon, not contents space below the vest.
5) Observe vest duplicating on ground. This can be repeated as many times as you would like. Vests also seem to share same contents.
========================================
weaponswap_repro.Altis
1) Start mission with 1 player
2) Open crate inventory
3) Try to drag GM6 Lynx into your backpack and notice that you can't (both because you can't store such weapons there and because there is not enough space)
4) Drag PDW2000 into backpack
5) Take GM6 Lynx in hands
6) Drag PDW2000 from your backpack into your hands
7) Now you have GM6 Lynx in backpack although you are not supposed to have it there and there is no space for it
========================================
itemsdupe_repro.Altis
1) Start mission with 3 players
2) Player 1 (Host) uses "Spawn crate" action from their action menu
2) Player 2 (Client) uses "Spawn uniform" action from their action menu. Its important that crate is not local to player that spawns uniform with addItemCargoGlobal
3) Player 2 (Client) opens crate and swaps his uniform with one in crate
4) Player 2 (Client) should observe that there is 2 of his previous uniforms in crate now. Number 2 is related to number of players on the server. Having 10 players will dupe 9 uniforms and so on.
Additionally you can start dragging duped uniforms onto Ground, back into crate, wear them, this will also sometimes dupe uniforms, stack them into single item and unstack them into separate items.
This bug also works with vests and backpacks.
========================================
bodydupe_repro.Altis
1) Start mission with 3 players.
2) Player 2 (Rifleman with backpack) kills Player 1 (Officer)
3) Player 2 opens inventory of dead Player 1 (Officer)
4) Player 2 drags Pistol off dead body into their backpack. This will add 2 Pistols into backpack. Number of pistol depends on number of players in game. Having 10 players will dupe 1 pistol into 9 pistols and so on.
5) Player 2 drags Laser Designator into their backpack and it dupes exactly last Pistol in step 4. If player has goggles you can also dupe them like that. This also works with headgear and other linked items.
6) Player 2 closes Player 1 (Officer) inventory and moves few meters away
6) Player 2 drops their uniform and vest on ground away from dead Officer
7) Player 2 opens inventory of dead Player 1 (Officer) again
8) Player 2 takes uniform off dead body. Uniform should reappear on dead body again creating a duplicate inform weared both on Player 2 and dead Player 1. This bug also works with Vest and Backpack.
======================================== **** NOT FIXED ****
weapondupe_repro.Altis
1) Start mission with 2 players (Host & Client)
2) Player 2 (Client) opens vehicle ammo crate and takes Katiba rifle
3) Observe that rifle duped and now in Player 2 hands and in ammo crate
======================================== **** NOT FIXED ****
crateinventorybugs_repro.Altis
(You will need 2 players for this repro)
--- Situation 1 ---
1) Player 2 (Client) has weapon with magazine compatible to this weapon in their inventory, but not loaded in the weapon
2) Player 2 (Client) has to open left crate (AAF Vehicle ammo, white crate) and try to drag GM6 Lynx SOS into their primary weapon slot.
3) Observe that Player 2 (Client) is unable to take GM6 Lynx directly into their primary weapon slot
--- Situaion 2 ---
1) Player 2 (Client) has weapon with magazine compatible to this weapon in their inventory, but not loaded in the weapon
2) Player 2 (Client) has to load magazine into the weapon and then unload it back into inventory
3) Player 2 (Client) has to open right crate (NATO Vehicle ammo, green crate) and drag GM6 Lynx into their primary weapon slot.
4) Observe that weapon from your hands is not in the crate and disappeared while ammo is in the crate and Lynx in your hands.
Same bug can be achieved without reload and unload on step 1 but you will have to repeat weapon swap twice. Katiba will disappear on second swap. Apparently bug doesn't happen with newly spawned empty weapon.
The only difference between crates is that left crate has weapon with attachments and doesn't let you swap weapons while right crate has weapon with no attachments and causes swapped weapon to disappear if swapped weapon is unloaded and has compatible magazine during swap.