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[[ enfusion://ScriptEditor/Scripts/Game/UI/Inventory/SCR_InventorySlotUI.c;217 | SCR_InventorySlotUI.c ]] ``` //! should be the slot visible? void SetSlotVisible( bool bVisible ) { m_bVisible = m_bVisible; ``` should be ``` m_bVisible = bVisible; ```
`enfusion://ScriptEditor/Scripts/Game/UI/Inventory/SCR_InventorySlotUI.c;217` ``` //! should be the slot visible? void SetSlotVisible( bool bVisible ) { m_bVisible = m_bVisible; ``` should be ``` m_bVisible = bVisible; ```
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enfusion://ScriptEditor/Scripts/Game/UI/Inventory/SCR_InventorySlotUI.c;
217 | SCR_InventorySlotUI.c ]]
217`
``` //! should be the slot visible? void SetSlotVisible( bool bVisible ) { m_bVisible = m_bVisible; ``` should be ``` m_bVisible = bVisible; ```
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