Background info on gaming mice, DPI, the cm/360 formula and more can be found at ESR: http://www.esreality.com/?a=post&id=1265679
Most games these days have pretty solid mouse control. DayZ/Arma 2/Arma 3 all have had pretty sub-par mouse control. I get that these are not twitch FPS games like Quake, but when I am fighting *with the engine* to get my avatar to behave the way I need them to it breaks the immersion and reminds me that I am merely an operator for an entity inside the DayZ world and am not actually there. It's the difference between simply playing a game, and being a part of the game.