To avoid this waiting time, I put in [**initPlayerLocal.sqf**]:
```
/*
**** Made by Tequiller ****
*/
[] spawn {
//Intantaneous Respawn at Join In Progress
waitUntil {missionNamespace getVariable ["BIS_fnc_init", false]};
waitUntil{playerRespawnTime!=-1};
sleep .1;
setPlayerRespawnTime 0;//40
//If we wish to interact with player unit at starting game, we need to wait several times, just like this example :
waitUntil{playerRespawnTime==-1};
waitUntil{player == player};
player setDir (switch side player do{
case west: {0};
case east: {180};
case independent: {90};
default {270};
});
};
```