**`Example 1:`**
Get in a car ->
drive with some speed against a tree ->
systemchat str ((getAllHitpointDamage player) select 2); //[0,0,0,0,0....]
systemchat str (damage player); //0.123456
**`Example 2:`**
player setDamage 0.8;
systemchat str ((getAllHitpointDamage player) select 2); //[0.8,0.8,0.8,0.8,0.8,....]
{player setHitIndex [_ForEachIndex,0];}forEach ((getAllHitpointDamage player) select 0);
systemchat str ((getAllHitpointDamage player) select 2); //[0,0,0,0,0....]
systemchat str (damage player); //0.8 -> Next shot: Player is dead