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T86206
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_entity = create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]]; _entity set3DENAttribute ["init", {hintSilent 'hi there'}]; This will result in empty "init".
_entity = create3DENEntity ["Logic", "Logic", screenToWorld [0.5,0.5]]; _entity set3DENAttribute ["init", {hintSilent 'hi there'}]; This will result in empty "init".
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