**Source from where most of my concern is coming from**
**Reddit Post:** https://www.reddit.com/r/dayz/comments/cg4p3k/changes_to_gunplay/
I would recommend reading the post and the comments, as it does contain valuable feedback for the gunplay.
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*̶*̶O̶n̶ ̶T̶o̶p̶i̶c̶ ̶o̶f̶ ̶c̶r̶o̶s̶s̶h̶a̶i̶r̶ ̶a̶s̶ ̶s̶t̶a̶t̶e̶d̶ ̶i̶n̶ ̶t̶h̶e̶ ̶v̶i̶d̶e̶o̶:̶*̶*̶ ̶A̶ ̶p̶o̶s̶s̶i̶b̶l̶e̶ ̶d̶y̶n̶a̶m̶i̶c̶ ̶c̶r̶o̶s̶s̶h̶a̶i̶r̶ ̶(̶l̶i̶k̶e̶ ̶i̶n̶ ̶.̶6̶2̶)̶ ̶m̶a̶y̶ ̶b̶e̶ ̶a̶ ̶g̶r̶e̶a̶t̶ ̶i̶d̶e̶a̶ ̶t̶o̶ ̶r̶e̶i̶n̶t̶r̶o̶d̶u̶c̶e̶,̶ ̶e̶s̶p̶e̶c̶i̶a̶l̶l̶y̶ ̶t̶o̶ ̶a̶l̶l̶o̶w̶ ̶b̶u̶l̶l̶e̶t̶s̶ ̶t̶o̶ ̶f̶o̶l̶l̶o̶w̶ ̶t̶h̶e̶ ̶p̶a̶t̶h̶ ̶o̶f̶ ̶t̶h̶e̶ ̶b̶a̶r̶r̶e̶l̶.̶ ̶ ̶ ̶ ̶-̶ ̶I̶t̶ ̶w̶i̶l̶l̶ ̶a̶l̶l̶o̶w̶ ̶f̶o̶r̶ ̶g̶o̶o̶d̶ ̶f̶e̶e̶d̶b̶a̶c̶k̶ ̶o̶n̶ ̶p̶o̶i̶n̶t̶-̶s̶h̶o̶o̶t̶i̶n̶g̶ ̶(̶e̶s̶p̶e̶c̶i̶a̶l̶l̶y̶ ̶i̶n̶ ̶3̶P̶P̶)̶ ̶ ̶ ̶-̶ ̶T̶h̶e̶ ̶c̶r̶o̶s̶s̶h̶a̶i̶r̶ ̶s̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶b̶r̶o̶a̶d̶e̶r̶ ̶a̶n̶d̶ ̶b̶i̶g̶g̶e̶r̶ ̶(̶t̶o̶ ̶m̶i̶t̶i̶g̶a̶t̶e̶ ̶l̶a̶s̶e̶r̶i̶n̶g̶ ̶f̶r̶o̶m̶ ̶r̶a̶n̶g̶e̶)̶ ̶ ̶T̶h̶i̶s̶ ̶i̶s̶ ̶o̶p̶t̶i̶o̶n̶a̶l̶,̶ ̶b̶u̶t̶ ̶c̶a̶n̶ ̶r̶e̶a̶l̶l̶y̶ ̶i̶r̶o̶n̶ ̶o̶u̶t̶ ̶t̶h̶e̶ ̶i̶s̶s̶u̶e̶s̶ ̶w̶i̶t̶h̶ ̶u̶s̶i̶n̶g̶ ̶s̶t̶a̶t̶i̶c̶ ̶c̶r̶o̶s̶s̶h̶a̶i̶r̶s̶ ̶w̶h̶i̶c̶h̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶f̶e̶e̶l̶ ̶g̶o̶o̶d̶ ̶&̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶p̶r̶o̶v̶i̶d̶e̶ ̶f̶e̶e̶d̶b̶a̶c̶k̶ ̶(̶A̶l̶t̶h̶o̶u̶g̶h̶ ̶n̶o̶ ̶c̶r̶o̶s̶s̶h̶a̶i̶r̶ ̶i̶n̶ ̶1̶P̶P̶ ̶i̶s̶ ̶t̶h̶e̶ ̶a̶b̶s̶o̶l̶u̶t̶e̶ ̶b̶e̶s̶t̶ ̶o̶p̶t̶i̶o̶n̶ ̶i̶n̶ ̶w̶h̶i̶c̶h̶ ̶t̶h̶e̶ ̶b̶u̶l̶l̶e̶t̶ ̶f̶o̶l̶l̶o̶w̶s̶ ̶b̶a̶r̶r̶e̶l̶ ̶p̶a̶t̶h̶ )
EDIT: (I no longer agree with this.)
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In particular, this comment in the post resonates heavily and springs true to the current state of PvP:
> One problem that wasn't mentioned in this video is that in current DayZ, you can come out of a full sprint and instantly snap on target with a push of the right mouse button. There is nearly 0 delay for this action and heavily favours players pushing aggressively in most situations.
All of these will help capture that immersive and authentic gunplay feel we love from ARMA and old DayZ.