1) execute
tmp = "i_mrap_03_hmg_f" createvehicle position player;
2) move close to strider to be able to hear the buzzing sound
3) execute
tmp removeMagazineTurret ["200rnd_127x99_mag_tracer_yellow", [0]];
tmp removeMagazineTurret ["200rnd_127x99_mag_tracer_yellow", [0]];
tmp addMagazineTurret ["200rnd_127x99_mag_tracer_yellow", [0]];
Sometimes the unpleasant buzzing sound can be very long (1 minute and 40 seconds in this example)
tmp = "i_mrap_03_hmg_f" createvehicle position player;
tmp removeMagazineTurret ["200rnd_127x99_mag_tracer_yellow", [0]];
tmp removeMagazineTurret ["200rnd_127x99_mag_tracer_yellow", [0]];
tmp removeMagazineTurret ["laserbatteries", [1]];
tmp removeMagazineTurret ["smokelaunchermag", [1]];
tmp addMagazineTurret ["200rnd_127x99_mag_tracer_yellow", [0]];
tmp addMagazineTurret ["200rnd_127x99_mag_tracer_yellow", [0]];
tmp addMagazineTurret ["laserbatteries", [1]];
tmp addMagazineTurret ["smokelaunchermag", [1]];
Happens with all vehicles flares, smokeshells or regular mags, here is an example with helicopter
tmp = "B_Heli_Transport_01_camo_F" createvehicle position player;
tmp removeMagazineTurret ["168rnd_cmflare_chaff_magazine", [-1]];
tmp removeMagazineTurret ["2000rnd_65x39_belt_tracer_red", [1]];
tmp removeMagazineTurret ["2000rnd_65x39_belt_tracer_red", [2]];
tmp addMagazineTurret ["168rnd_cmflare_chaff_magazine", [-1]];
tmp addMagazineTurret ["2000rnd_65x39_belt_tracer_red", [1]];
tmp addMagazineTurret ["2000rnd_65x39_belt_tracer_red", [2]];