Title says it all. Since 1.23 release the coast and approximately 1.3-1.5 km inland have a **constant haze**. Constant being the key word.
This haze limits crystal clear (i.e. no haze) visibility to just a hundred meters or so. Past about 100 meters things start to look low contrast and dull. As if there is a constant haze/fog/humidity. Anything past about 1km away is left looking as if it's many kilometers away or that there is a weather issue limiting visibility. Constant being the key wordThis is the case **even when visibility on the server is set to 4.5+ km** I set my server to as high as 6km (server and player) and the survivor is unable to see but 1-1.5km** max before things are just distant shadows/features.
This haze limits crystal clear (i.e.is night and day with earlier versions of DayZ in terms of visibility and is killing the look of the coast.
I have run into **dozens** of people complaining about this and the impact it's had on the signature cities of Beri, no haze) visibility to just a hundred meters or soElektro, as if there is a constant haze/fog/humidity.and Chernogorsk not to mention all the coastal towns such as Kamy, Anything past about 1km away is left looking as if it's many kilometers away and **even when visibility on the server is set to 6+ km the survivor is unable to see but 1.5km** max before things are just distant shadows/featuresNiznohoe and the like.
I haveI've also run into **countless ** freshies complaining about this anda number of new players who questioned why the impact it's had on the signature cities of Beriir draw distance was so limited calling it mud, Elektro,and I had to explain it was a change in 1.23. and Chernogorsk notIMHO the verdict is in and something should be done to mention all the coastal townslimit this haze rather than it being ever-present.
Once you go inland the haze fades away so clearly this was done intentionally, however, I feel strongly that it should be reconsidered.
**NOTE: If this persistent haze was added to make life easier of freshies (i.e. protect them from geared players) it's not at all worth it because of the severe impact to visuals.**
My suggestion:
**Rather than a constant fog on the coast, there should be random chance based on the weather conditions to have haze along the coast in the pre-dawn to early-mornings. Once the sun has been out this haze should complete burn off just as it would IRL.**