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T80587
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Step to achieve this: Environmental sounds should be easy to do from programming perspective, they are all in one config class CfgEnvSounds. The same for Gunfire I guess - CfgWeapons. And the rest could stay in Effects.
Step to achieve this: Environmental sounds should be easy to do from programming perspective, they are all in one config class CfgEnvSounds. The same for Gunfire I guess - CfgWeapons. And the rest could stay in Effects.
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