As i mentioned in the Title, the config in Steps To Reproduce would result in a faulty display of the `quantityBar`.
The following change adds the ability to use Items with a `quantityBar` to be stackable in Slots, that have a different (higher) `varStackMax` sizes.
Use cases:
Instead of having Stacks with Numbers like Ammo/Nails -> `quantityBar` could be used (total amount could still be displayed via `stackedUnit = "pc.";` inside the Tooltip).
Same could be done for the Damage too.
In the end, it would clean up the UI from the usage of normal `numbers`, resulting in a more unified look for the Client.
**Additionally** not having the potential Overlay/Cut-off text by larger numbers (>100) and also a clear indicator, if the Client can put more Items on an existing stack, which is imho a big plus in terms of UX.
Edit: Rewording*