Hello everyone.,
I'm looking into a way to process the datastreams broadcasted by various transmitters, ideally on a separate mediaserver.
To be clear, I am aware of ACRE/TFAR, however their implementation relies heavily on a third-party applications and crude memory manipulation, as well as being developed for a different title.
What I'm trying to achieve is a plug-n-play (on the client side) mod, that would enable "radio-related" gameplay mainly for progression/roleplay focused servers. Adding in-game encryption/decryption for the datastream would allow people to communicate solely in-game - relatively in private - as well as create another layer of "espionage" gameplay. In the same way radios can be used to transfer in-game data (coordinates, encrypted text messages, etc.), if connected to various devices already developed by the community.
Even without an external audioserver, a way to post/pre process the IO of in-game transceivers would open up a lot of opportunities for modders.