Also with the part at the bottom to add the canopy to the remains collector, I would probably check to see that the system is even running prior to using it.
replacing this:
```
addToRemainsCollector [_ejectionSeat];
if (_canopy != objNull) then {
addToRemainsCollector [_canopy];
};
```
with this:
```
if (!((getMissionConfigValue ['wreckManagerMode',0]) isEqualTo 0)) then {
addToRemainsCollector [_ejectionSeat];
if (_canopy != objNull) then {
addToRemainsCollector [_canopy];
};
};
```
^ if wreck manager mode is not 0, add to