>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> BUGS NOTICED
- sometimes things like the road barricades of the red/white flagged 4 post thing will fall on
- the ground and jiggle
-like shooting it, that red/white post will disappear when blown up the umbrella becomes a clippable object (though knocked over)
- when destroyed, the camping tables don't move they just sink into the ground when blown up (explosive)
- the sun chair doesn't move it just gets folded up and lays flat on the ground (explosive)
- blue empty barrel burns from... anything really, bullets, explosives, etc.
- the sack, flips upside down (explosive) and there is no bottom texture therefore it's invisible from the bottom.
- basket flipped upside down and stayed suspended on its 2 handles, should never be allowed to land directly on its top
- flipping old ammo crate shows black bottom (40mm)
- 2x hand grenades and 4x 40mm did not destroy any ammo crates when 1/2 clip of ammo will
- wooden objects definitely should obliterated with satchel and in my example placing a satchel between the coil and wooden crates caused neither to move and the wooden crates absorbed the blast protecting everything that would normally move from a 40mm
- all the training objects + field toilets become clippable objects when destroyed by explosive/satchel
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WHAT DOES THE ARMA 3 COMMUNITY THINK?
- claymore shoots light pylon about 100 feet every time? it does now. should it have that much of an affect on pylons?
- wooden objects (like bench, table w/ money, etc.) should be broken into pieces when exploded, especially anything bigger than hand grenade and definitely bigger than the 40mm?
- should pipes move? right now they absorb the blast... good for cover in that case. to make them move realistically they'd have to move as individual pipes. It's probably perfect how it is.
- definitely wooden wheeled cart should have a destroyed model (from explosive+)
- scaffolding needs to to crumple into a pile when hit by an explosive, satchel, etc.
- consider? having a destroyed model for stack of bricks and for the cinderblock stack for explosive and for satchel and DAR.
- do you think there should be better destroyed models for training equipment? really not necessary but all they do is flip upside down or sink into the ground.