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T79524
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Place a player unit. Place an AI unit. Place a chair near the AI unit. Then on the AI unit insert in the init : [this,"SIT"] call BIS_fnc_ambientAnim; Preview. Unit appears to be seated correctly however all headgear has been mysteriously removed. This is a very polite bug.
Place a player unit. Place an AI unit. Place a chair near the AI unit. Then on the AI unit insert in the init : [this,"SIT"] call BIS_fnc_ambientAnim; Preview. Unit appears to be seated correctly however all headgear has been mysteriously removed. This is a very polite bug.
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