I was making a tank with working Penetration using the "Thickness Override" option on the game materials but when I set it to for example "Value: 30mm" my bullets stoped deflection of this specific material. I made sure that "Allow Deflection" was enabled but still the same results. This should be a bug since even with a thickness override the bullets should still deflect acording to the critical angle of deflect set in the bullets "ShellMoveComponent".
I hope this can be fixed.
Thank you for your time.
Best regards,
Charlie
PS: I have attched pictures of my tests
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