1. Setup headless client as you would in Arma2OA beta build 1.63 Beta
(http://www.reddit.com/r/arma/comments/16nl5x/a_quick_n_dirty_guide_to_headless_clients_for/)
2. Add forceHeadlessClient=1; to Class Item# using a text editor such as notepad++
class Item36
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={17090.363,365.23312,-3771.4404};
azimut=13.3992;
id=973;
side="WEST";
vehicle="BAF_Soldier_Officer_DDPM";
player="PLAY CDG";
forceHeadlessClient=1;
leader=1;
rank="MAJOR";
skill=0.2;
init="this allowdamage false; this setCaptive true;";
description="Headless Client";
};
};
};
Two outcomes:
(a) At any mission save in editor; forceHeadlessClient=1; is deleted from the class Item# rendering var useless
(b) If the mission is compiled into a pbo in such a way that the editor cannot strip forceHeadlessClient=1; (such as modifying mission.sqm, saving in notepad++, then compiling with a pbo utility) AND forceHeadlessClient=1; is present during a search of the compiled pbo to verify existence; upon loading mission with Dedicated Client present, Dedicated Client is not moved to playerslot flagged with forceHeadlessClient=1;.