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[[ https://community.bistudio.com/wiki/DayZ:Central_Economy_Configuration | https://community.bistudio.com/wiki/DayZ:Central_Economy_Configuration ]]
The following parameters:
**FlagRefreshFrequency** & **FlagRefreshMaxDuration**
appear to allow users to raise or lower the "timer" for flagpoles.
In an attempt to adjust the flagpole timer for item persistence by lowering the **FlagRefreshMaxDuration**, it seems to result in the flags very quickly lowering to the bottom of the poles.
The Value: FlagRefreshMaxDuration would appear to be set to default at 40 days (3456000sec/60sec/60min/24hrs=40days).
In an attempt to lower it to 5 days (5days*24hrs*60min*60sec=432000sec) it did not result it the desired effect.
The server Time Multiplier is set at "4" so I was curious if this affected the flag because it uses server time and not "real world time".
My assumption is the 5 days at a 4x server time multiplier would result in an approx 1.25 day timer (5days/4x multiplier=1.25 days)???
//**QUESTIONS**//:
# Is there a maximum or minimum allowance for the values of these variables that is not listed?
# Do these two variables affect each other in an overall time value?
# Are these values affected by the server "Server Time Multiplier" values?
These adjustments are for a Nitrado server for Xbox console.
Thank you for any help in decreasing the overall time a flag remains in a persistence refresh state. or how these two variables affect each other.