Place an object in eden with rotation of X:0, Y:45, Z:200, disable the objects simulation, and disable damage.
Now create an object and attempt to reproduce the same rotation as the eden object using the the above values: pitch = 0, roll = 45, yaw = 200
test = "B_MBT_01_mlrs_F" createVehicle position player;
test enableSimulation false;
test allowDamage false;
_pitch = 0;
_roll = 45;
_yaw = 200;
[test, [_yaw, _pitch, _roll]] call bis_fnc_setObjectRotation;