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Eden yaw/pitch/roll reproducability issue
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Description

The rotation values displayed in the object editor box do not accurately represent the yaw/pitch/roll of the selected object.

An object placed in eden with these rotation values
pitch = 0
roll = 45
yaw = 200

is actually
pitch = -13.9954;
roll = 44.0815;
yaw = 194.433;

when using functions gerDir and getPitchBank.

This screenshot demonstrates the difference between edens method of spawning in objects vs spawning in an object and rotating it with bis_fnc_setObjectRotation: https://gyazo.com/8eeddc371b0a74ac317f74cea7309ec0

Details

Legacy ID
1452668747
Severity
None
Resolution
Open
Reproducibility
Always
Category
Eden Editor
Steps To Reproduce

Place an object in eden with rotation of X:0, Y:45, Z:200, disable the objects simulation, and disable damage.

Now create an object and attempt to reproduce the same rotation as the eden object using the the above values: pitch = 0, roll = 45, yaw = 200

test = "B_MBT_01_mlrs_F" createVehicle position player;
test enableSimulation false;
test allowDamage false;

_pitch = 0;
_roll = 45;
_yaw = 200;

[test, [_yaw, _pitch, _roll]] call bis_fnc_setObjectRotation;

Event Timeline

OS_Poseidon set Category to Eden Editor.
OS_Poseidon set Reproducibility to Always.
OS_Poseidon set Severity to None.
OS_Poseidon set Resolution to Open.
OS_Poseidon set Legacy ID to 1452668747.May 8 2016, 1:39 PM
OS_Poseidon added a subscriber: OS_Poseidon.

Would it be possible to get a new script command or bis_fnc that rotates items the same way eden does given pitch, roll, yaw?